Annual Mobile Broadband Forum Showcases 5G and Wireless VR Innovations

The annual Mobile Broadband Forum (MBBF) was held in London on November 15th-16th. As the summit for cutting-edge mobile broadband technologies, MBBF consistently brings surprises to the industry each year. This year, leading domestic optical motion capture technology provider RYSE Visual and Ying Tian Xia Visual Technology partnered with wireless VR technology provider TPCAST to bring a surprise at the conference.


The partners utilized RYSE Visual’s technical solutions to create a new full-body motion capture large space multi-person wireless VR application experience in the 5G era. In addition, RYSE Visual has recently completed several projects in the UK, officially embarking on the European market for their products. RYSE Visual’s full-body motion capture large space wireless VR application experience at MBBF showcased the large space positioning VR experience, signaling the imminent arrival of the future wireless VR world.


From November 15th to November 16th, the 8th Global Mobile Broadband Forum (Global Mobile Broadband Forum, hereinafter referred to as MBBF) took place in London, UK. As the most influential annual MBBF thought leadership event, the Global Mobile Broadband Forum has been successfully held for seven editions. This edition of MBBF invited media and analysts from around the world, along with regulatory agencies, operator customers, and vertical industry partners, to discuss the development of the mobile industry.


With the surge in virtual reality technology VR, MBBF, which has gone through seven editions, is also expected to undergo a new transformation this year. It is reported that this year Huawei and partner Ying Tian Xia Visual Technology used Shenzhen RYSE Multimedia Technology Co., Ltd.’s (hereinafter referred to as RYSE Visual) RTS optical motion capture system at the conference site to describe the wireless multi-person full-body motion capture large space positioning VR experience in the 5G network era, painting a new blueprint for the future wireless VR interaction experience.



At the SIGGRAPH exhibition in the United States and the Huawei UBBF site, breaking free from constraints, the VR device’s cable liberation is imminent. Looking at today’s mainstream immersive virtual reality systems, represented by Oculus Rift and HTC Vive, they have basically achieved a virtual reality experience that breaks through the fourth wall. However, they still require a cable to send high-fidelity images to the headset.


The hanging cable is not only long and negatively impacts immersion but also limits the size of the space. Moreover, most VRs on the market are still at the stage of single-person experience. Removing the cable from the VR headset, making the VR world wireless, large space multi-person VR applications, and allowing VR’s experiential nature to no longer be limited by range, and enabling simultaneous interaction among multiple people, has become an urgent need for VR hardware developers, software developers, and player users.



In the past, hardware composition was hindered by several major factors: bandwidth, latency, depth of interaction, and cost. Although there have been ‘backpack’ style HTC VIVE wireless solutions on the market, they were essentially computers and power banks stuffed in backpacks, or ropes hanging from the head, allowing for a stationary single-person experience with only basic interaction, which was quite unnatural.


However, Realis has officially announced a significant breakthrough in their project. They have partnered with TPCAST, a wireless VR technology provider, to integrate wireless technology with large space optical motion capture technology and complete a full solution in collaboration with HTC, achieving a full-body motion capture large space wireless VR solution. This breakthrough could be the first successful commercial case combining HTC Vive, large space VR, multi-person full-body motion capture real-time interaction, and wireless backpack-free solutions.



The perfect combination of athlete full-body motion capture and real-time simulation drills for football kicking, Realis, as a representative of Ying Tian Xia Vision Technology, a well-known domestic optical motion capture solution provider, showcased a full-body motion capture large space wireless VR solution in the UK. The technology research and development took nearly two months, achieving wireless HTC Vive through TPCAST’s wireless kit, and using RTS optical motion capture cameras for full-body motion capture.


The current solution’s effectiveness is almost identical to that of wired solutions. It is said that TPCAST will soon release a larger space multi-person wireless solution that supports more people, combined with optical large space VR, eliminating the cost and weight of backpack computers, which will inevitably bring a greater upgrade to the experience in terms of cost and sensation.



The experience content developed by Realis this time is a ‘training as a football goalkeeper’ in VR. After putting on the headset, the user is placed in the goal area of the football field and needs to catch the ball kicked towards them in real-time. This content may seem simple but it demands the highest level of precision and latency from the motion capture system. Any real-time delay or capture deviation in the system could result in the user failing to catch the football.


The football and the kicker’s full-body movements, including hands and feet, are captured in real-time with high precision. The goalkeeper can judge the trajectory and direction of the football by observing the kicker’s movements. Every item in the field has been designed with clever and precise algorithms. The strength of the Realis team’s research and development, along with the perfect technical performance, was praised by the public and the media at the scene in London, and was unanimously recognized as the highlight of the event.



In the future, Rlision has indicated that this technology will continue to be applied in military simulation, sports simulation, and educational training fields. TPCAST utilizes a 60G wireless transmission solution, addressing the pain point of VR headset device cables. TPCAST’s wireless VR technology will also assist in applying 5G mobile networks to Cloud VR and other high-bandwidth, low-latency business scenarios.


Industry insiders analyze that the development of mobile broadband will inevitably become a driving force for the rapid advancement of VR technology. The maturation and popularization of 5G technology will allow VR devices to successfully break free from wired constraints. As a large space optical motion capture technology, Rlision makes the interaction in the VR virtual world more realistic and natural, freeing it from spatial and range limitations, and making it more social.



As VR development gradually enters the popularization phase, humanity is moving towards the perfect world they have once dreamed of. Future VR experiences will not only simulate the movements of the user’s head and hands; full-body motion capture will be a universal demand for future VR. Users will not be satisfied with just sitting in front of a television playing games; they seek social immersive experiences that allow them to traverse different worlds and travel through different times. Meeting these demands requires continuous technological progress. With the 5G era approaching, the future of VR will be marked by precise multi-person posture and motion interaction in large spaces, combined with wireless and backpack-free freedom of movement.



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