VR Interaction Becomes a Necessity in Mobile VR/AR Development

VR interaction is becoming a necessity in the development of mobile VR/AR. Today, Xiaomi’s VR all-in-one headset officially supports 6-DoF gameplay for “Beat Saber,” a phenomenal hit in the PC VR community that has sparked a gaming craze worldwide. At first glance, this may not seem remarkable, but for Xiaomi VR users, it is extraordinary. It means users can now enjoy Steam VR titles previously exclusive to PC VR on Xiaomi’s all-in-one device, at a fraction of the cost of a PC VR setup. The game library has also expanded to thousands of titles, alongside the addition of a new feature—6-DoF interaction.


A turning point is emerging in the VR all-in-one market. Mobile VR is the future, and all-in-one headsets represent the forefront of this trend. Major VR manufacturers globally are accelerating their efforts in this space. For instance, Oculus launched the Oculus Go, HTC Vive is pushing the Vive Focus, and companies like Xiaomi, Pico, and DPVR are also heavily investing in VR all-in-one devices. However, in this segment, users are limited to playing 3-DoF platform-exclusive games due to the constraints of single-hand 3-DoF controllers. Reviews on forums, communities, and e-commerce platforms reveal that more VR content and immersive experiences remain the core concerns for all-in-one VR users.



Against this backdrop, Xiaomi’s VR all-in-one headset has broken through industry bottlenecks by partnering with NOLO VR, a global leader in mobile VR/AR interaction. The NOLO CV1 empowers Xiaomi’s device to achieve dual 6-DoF interaction for both the headset and controllers. Beyond Xiaomi’s native content platform, users can now access thousands of 6-DoF VR games on Steam VR via NOLO HOME. This upgrade expands the content platform from native to Steam VR, increases the game library from hundreds to thousands, and elevates interaction from 3-DoF to 6-DoF—all while maintaining a price range of 2,000–3,000 RMB. This unprecedented advancement in VR all-in-one technology will accelerate progressive development in the VR TOB sector.



For many users, Xiaomi’s brand influence may be a key motivator for purchasing a VR all-in-one headset, especially now that it supports Steam VR gaming.


The Xiaomi VR All-in-One is destined to be a high-cost-performance product, not only meeting the needs of mobile VR but also allowing users to enjoy PC VR gaming experiences. Currently, with the NOLO CV1, a compact mobile VR interaction device, Xiaomi VR All-in-One users can easily set up a PCVR-like gaming zone using their PC or laptop. Users can download and experience thousands of games on Steam VR.



The process of using Xiaomi VR All-in-One with NOLO CV1 to play Steam VR games is straightforward. Users simply need to download and install NOLO HOME from the Xiaomi VR All-in-One app store, download the Windows version of NOLO HOME and SteamVR on their PC, and follow the tutorial to launch the program and enter the Steam VR platform. Clicking on previously downloaded games allows users to enjoy fully immersive VR experiences. The Windows version of NOLO HOME can be downloaded from the NOLO official website (www.nolovr.com). NOLO HOME is now available in two versions: Windows and Android. Xiaomi VR All-in-One users only need to download the Windows version on their PC, as the Android version is already available in the all-in-one app store.



VR interaction is becoming a necessity in the development of mobile VR/AR, with true VR remaining the core pursuit of user experience. According to Jitesh Ubrani, Senior Research Analyst for Mobile Devices at IDC, mobile VR has clear advantages in terms of cost, portability, ease of use, and efficiency. However, it falls far behind PC-connected VR headsets in delivering the best VR experiences. Current mobile VR only addresses the demand for 360-degree video viewing and simple single-hand 3-DoF interactions, which does not fully satisfy users.


They also expect mobile VR to offer fully immersive PC VR-like experiences while retaining its existing advantages. Achieving true VR experiences requires mobile VR to possess 6-DoF interaction capabilities like PCVR, a critical hardware feature currently missing in mobile VR.




NOLO is emerging as an essential solution for the mobile VR industry. Leveraging its core PolarTraq technology, the NOLO VR team has developed NOLO CV1, a personal VR interaction device that combines the high portability, ease of use, and cost-effectiveness of mobile VR with 6-DoF interaction to meet the needs of consumer users.


Upon its launch, the product garnered widespread user support and became a featured item on Kickstarter, the world’s most popular crowdfunding platform. It has since attracted over 10,000 global C-end users.



The standout feature of NOLO CV1 is its ability to enhance any VR headset with precise spatial positioning and interactive capabilities. This transforms previously non-interactive VR headsets into fully controllable VR gaming devices.



Currently, NOLO has partnered with dozens of globally renowned companies, including Xiaomi, Huawei, China Mobile, iQiyi Smart, Pico, DPVR, and Pimax. NOLO is committed to empowering its partners by equipping their VR headsets with flawless 6-DoF VR interaction, thereby enhancing product value and accelerating VR adoption among consumers.



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