Eric huang

Dapeng Assistant 4.2.8.62 Update Enhances SDK, Language Support, and Stability

On August 10th, the Depeng Assistant 4 received an update to version 4.2.8.62, which includes optimizations for SDK services, language support, and fixes for certain exceptional features and bugs, striving to provide users with a higher quality and more stable experience. I. SDK Service Optimization The Depeng Assistant team has optimized the SDK initialization process, […]

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Dapeng VR Announces AI Glasses Launch with Enhanced Features

On November 20, 2024, Depeng VR officially released a poster announcing the upcoming launch of their self-developed AI glasses. Following Meta’s confidence in the market, an increasing number of manufacturers have started to enter the AI glasses market, sparking a ‘war on the bridge of the nose.’ Unlike other electronic devices in the same category,

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LeXiang Technology (DPVR) Recognized as National Sixth Batch of Specialized and Innovative ‘Little Giant’

Recently, LeXiang Technology (DPVR) has been identified by the Ministry of Industry and Information Technology as a national sixth batch of specialized, refined, and innovative ‘Little Giant’. This review included multiple indicators such as specialization, refinement, distinctiveness, and innovation capabilities, comprehensively assessing the multi-dimensional capabilities and achievements of enterprises. DPVR is the only XR enterprise

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Dapeng Assistant 4.2.9.212 Update: Enhanced VR Interaction Experience

The Dapeng Assistant 4.2.9.212 update has been officially launched, focusing on optimizing and fixing issues related to controller tracking based on user feedback, striving to provide a more sensitive, realistic, and immersive virtual interaction experience. I. Added support for hand skeletal input. Previously, players reported that when playing Steam VR game ‘Traffic Jams’ with Dapeng

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2024 China International Consumer Electronics Expo Showcases VR Innovations

On the morning of October 18, 2024, the China International Consumer Electronics Expo (hereinafter referred to as the Electronics Expo) opened at the Qingdao International Convention Center (Hongdao Pavilion). Themed ‘Green Navigation, Digital Future,’ over 300 domestic and international consumer electronics companies showcased new technologies, products, and trends in the consumer electronics field across an

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CEATEC 2024 Concludes with a Focus on AI-Empowered Smart Glasses

On October 18, 2024, the four-day global electronics technology event, CEATEC 2024 (Japan Electronics and High-Tech Expo), came to a close at the Makuhari Messe International Convention Center in Chiba, Japan. The exhibition featured 808 companies and organizations from Japan and abroad, attracting over 100,000 professional visitors and hosting more than 100 conferences. On the

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Black Myth: Wukong – Immersive VR Experience with UEVR and DPVR E4

Black Myth: Wukong has been released for two days, with the highest number of concurrent players surpassing 2.35 million. Besides its excellent gameplay design and cultural connotations, the high-definition scenery that feels like real life has left a lasting impression on players both domestically and internationally. Developed with the Unreal Engine 5, Black Myth: Wukong

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SPIE AR|VR|MR 2023: A Global Gathering of XR Innovators

Recently, the internationally renowned XR event SPIE AR|VR|MR concluded in San Francisco, USA. SPIE AR|VR|MR, organized by SPIE (The International Society for Optics and Photonics), is a well-known gathering in the XR industry, now in its tenth consecutive year. The event focuses on the upstream of VR/AR hardware, including digital optics, near-eye displays, materials, display

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Innovative VR Applications in Education and Entertainment

01: In collaboration with Guangzhou Jishi Interactive Technology, we have created a new VR educational service cinema to respond to the national call. DPVR, along with Guangzhou Jishi Interactive Technology, has initiated a pilot project at Haikou Vocational Education School to implement this new VR educational service cinema. Utilizing Jishi Interactive’s self-developed ‘VR Cinema Broadcasting

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