Xiaopai Technology has recently unveiled the latest design of the Xiaopai 8K VR headset’s controller. After multiple iterations and continuous refinement, the new controller surpasses other 6-degree-of-freedom (6DoF) PC VR headset controllers in terms of user experience.
According to the company, to provide a more perfect VR interaction experience, the latest controller adopts a brand-new ergonomic and tracking design, and supports Steam VR 2.0, offering an outstanding sense of hand immersion. This means that while users enjoy the VR experience brought by high definition and a large field of view, Xiaopai 8K will also be more anticipated in terms of interactivity.
Additionally, the latest Xiaopai 8K product will support the tracking version of Steam VR 2.0, complemented by an Outside-in tracking system, which will bring a better sense of hand immersion with the new controllers. In games, for instance, when players need to pick up or throw objects, the experience in the virtual world is highly consistent with real life. Your brain will naturally issue motion commands without the need to modify actions for the controllers excessively. You might even, without paying close attention, mistake it for your own hand, which undoubtedly offers a superior sense of immersion compared to traditional control methods.
After multiple iterations, the pursuit of ultimate player experience is introduced. It is said that the current final design of the controller has gone through several iterations. From this family portrait of different iterations (3D printed models), we can see the continuous improvement of the controller design from the initial model, enhancing the user experience. It is evident that developing an excellent product requires a craftsman’s spirit. Xiaopai Technology’s founder and chairman, Weng Zhibin, said: ‘The development of Xiaopai 8K is a very special process. Geek players from the global community have deeply participated in the development of this innovative product. Taking the controller design as an example, starting from whether to use a trackpad or a thumbstick, we have constantly listened to their feedback and tried to find the most suitable design for VR immersion experience, incorporating innovative points in the new design. It is not easy to meet all expectations and find a balance, but we are very confident because the controller design process involves user participation.’

