Latest Xiaopai 8K VR Headset Controller Design

Xiaopai Technology has recently unveiled the latest design of the Xiaopai 8K VR headset’s controller. After multiple iterations and continuous refinement, the new controller surpasses other 6-degree-of-freedom (6DoF) PC VR headset controllers in terms of user experience.
According to the company, to provide a more perfect VR interaction experience, the latest controller adopts a brand-new ergonomic and tracking design, and supports Steam VR 2.0, offering an outstanding sense of hand immersion. This means that while users enjoy the VR experience brought by high definition and a large field of view, Xiaopai 8K will also be more anticipated in terms of interactivity.


In various virtual reality experiences across different scenarios, the new controller will bring a more realistic sense of touch and experience, as well as a better VR immersion. The new ergonomic design provides a more natural and fitting experience. Traditional controllers are like a baton, which must be tightly gripped and waved, not only limiting finger movement but also creating a sense of disconnection from reality. The new Xiaopai 8K controller design absorbs the advantages of current market controller designs and innovates, liberating the tightly gripped hands.


From an ergonomic perspective, the new controller’s design is closer to the hand, with a better grip, allowing users to hold the controller in a more natural and comfortable manner. With the wrist strap design, the controller can be fixed to the user’s palm, allowing the hand to be fully open and relaxed while playing games, without worrying about the controller flying off when swinging the arm. This design makes the controller feel like an extension of your body, and when you naturally and relaxedly hold the controller, every button operation falls exactly under the right finger, and you don’t need to think about how to operate.


The tracking and buttons are integrated, bringing an outstanding sense of hand immersion. The latest design embeds a wealth of sensors in the controller to track the user’s five fingers. Users can not only liberate their fingers through the fixed design but also achieve very realistic gesture simulations such as grabbing and opening the palm with the powerful tracking function. In terms of buttons, to adapt to games on mainstream platforms like Steam VR and Oculus, the new controller design includes grip buttons, menu buttons, system buttons, and trigger buttons. At the same time, for the thumb button position, there are two options: a circular touchpad and a thumbstick, to provide players with a better gaming experience and meet different preference needs.


Additionally, the latest Xiaopai 8K product will support the tracking version of Steam VR 2.0, complemented by an Outside-in tracking system, which will bring a better sense of hand immersion with the new controllers. In games, for instance, when players need to pick up or throw objects, the experience in the virtual world is highly consistent with real life. Your brain will naturally issue motion commands without the need to modify actions for the controllers excessively. You might even, without paying close attention, mistake it for your own hand, which undoubtedly offers a superior sense of immersion compared to traditional control methods.


After multiple iterations, the pursuit of ultimate player experience is introduced. It is said that the current final design of the controller has gone through several iterations. From this family portrait of different iterations (3D printed models), we can see the continuous improvement of the controller design from the initial model, enhancing the user experience. It is evident that developing an excellent product requires a craftsman’s spirit.


Xiaopai Technology’s founder and chairman, Weng Zhibin, said: ‘The development of Xiaopai 8K is a very special process. Geek players from the global community have deeply participated in the development of this innovative product. Taking the controller design as an example, starting from whether to use a trackpad or a thumbstick, we have constantly listened to their feedback and tried to find the most suitable design for VR immersion experience, incorporating innovative points in the new design. It is not easy to meet all expectations and find a balance, but we are very confident because the controller design process involves user participation.’



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